Junon

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About Junon

  1. Junon

    Films , mangas , séries

    *Edit: on évite les liens. Merci* j'ai 9 tera de manga sur mon pc , dont blood + en vostfr faudrais que je face un torrent , mais mon upload est tres basse , donc pas interessant pour toi
  2. Junon

    Films , mangas , séries

    Bien le bonjour , alors moi je vais commencer par des mangas (je suis pas cosplayer pour rien >>) Gun Grave L'épisode démarre et un camion est encerclé de monstres à l'apparence humaine. Un savant et une jeune fille se trouvent à bord dans une situation bien délicate. Heureusement, le savant réveille Brandon. L'homme est une véritable machine de guerre, il extermine aisément la foule de monstres à l'aide de ses deux énormes armes. Mais que cache cette attaque, quelle est l'histoire de nos protagonistes, et qui est véritablement Brandon alias « Beyond the Grave ». C'est ce que l'on découvre au cours d'un long flashback retraçant la vie de deux jeunes voyous entrant dans l'organisation criminelle qui dirige leur ville. Avis perso:j'ai adorer ce manga , meme si il etait un peu trop bourin a mon gout L'arme Ultime Shûji et Chise fréquentent la même école dans la petite ville de Hokkaido. Malgré sa grande timidité, Chise trouve un jour le courage d'avouer ses sentiments à Shûji et ils finissent par sortir ensemble. Mais leur maladroite et touchante histoire d'amour va prendre une tournure inattendue lorsque le pays se retrouve en guerre et que Shûji découvre que l'armée a transformé sa petite amie en une arme de destruction massive… Avis perso:un manga magnifique , qui a réussi a me faire pleurer ! Wolf's Rain Dans le futur, quelque part sur une Terre en période glaciaire où seules subsistent les villes, les humains tentent de survivre. Alors que les Loups se sont éteints depuis deux cents ans, une légende persiste à dire qu'au jour de la fin du monde, ils verront le chemin qui mène au Paradis. Lorsque commence l'histoire, un énorme loup blanc, nommé Kiba, arrive dans une ville sous dôme. Dans le même temps, un groupe de voyous, dirigés par un certain Tsume tente de s'emparer des vivres et richesses qui transitent dans la ville. Hors de tout ce vacarme, les Nobles poursuivent leurs propres objectifs et semblent indifférents à ce monde en ruine. Blessé, emprisonné, Kiba fera la rencontre de Tsume, Hige et Toboe, trois individus qui, comme lui, ont deux apparences. Selon leur volonté, ils peuvent apparaître comme des humains ou comme des loups. Dans ce monde du futur, la race des loups s'est adaptée pour pouvoir coexister avec les humains et a endossé leur apparence pour éviter d'être exterminée. Loin dans un laboratoire, une équipe de chercheurs observe une fille prisonnière d'une gigantesque sphère de verre, remplie d'eau. Au moment où Kiba arrive, pour la première fois, cette fille nommée Cheza montre une réaction. Elle est la fille-fleur de Lune, la clé pour ouvrir le paradis. L'histoire commence lorsque Kiba, un loup blanc pénètre dans la ville de Freezz City et se fait emprisonner par les gardes de la fourrière, croyant avoir affaire à un chien. Au même moment, une jeune fille ouvre les yeux pour la première fois depuis deux siècles. Il s'agit de Cheza, une jeune fille créée à partir de la fusion des cellules d'une fleur de lune, grâce au pouvoir ancien de l'alchimie. Elle est l'une des derniers membres du Peuple des Hommes-fleurs, les Hanabito, ainsi que la clé du paradis originel des loups, le Rakuen. Cheza est actuellement aux mains de Lord Ooakum, un noble avide de pouvoir. Kiba réussit à se libérer grâce à l'aide de Hige, un autre loup, dissimulant sa véritable nature derrière une apparence humaine. Au même moment, Cheza est enlevée par Darcia le Troisième. Kiba quant à lui, s'allie à Tsume et Toboe, deux autres loups, et part à sa recherche, afin s'accomplir la prophétie le concernant. Après la traversée d'un champ de mine abandonné et de North City, une ville où les loups sont exploités par les hommes comme de vulgaires chiens, ils arrivent à la ville flottante de Darcia, où, au même moment, Cher Degré, la médecin en charge de Cheza et son équipe de recherche, composée en majorité de soldats de Lord Oakum, sont à la recherche de la fille-fleur. Des flashback de Darcia nous montre entretemps la chute progressive de la ville, qui était, autrefois, sous le joug de son clan, quand, soudain, Cheza s'échappe de son vaisseau qui est attaqué par les troupes d'Oakum. Rapidement, les loups la repèrent et Kiba peut enfin contempler la personne qu'il a toujours aimé, depuis même sa naissance. Au même moment, Kent Yeden, un chasseurs de loups, retrouve ses cibles de prédilection et tente de les tuer, mais ceux-ci s'enfuient et vont se réfugier dans la Foret de la Mort, où, quelques heures auparavant, Cher, à la recherche de Cheza, est enlevée par Darcia Trois, qui revoit en elle le visage de sa fiancé, Harmona, maudite par le Rakuen et endormie artificiellement depuis près de deux siècles. La meute réussit finalement à s'en échapper malgré quelques difficultés, et peuvent assister à la pleine lune, le moment précis où le Rakuen est ouvert par la fleur de Lune. Au même moment, Oakum est prévenue par la Prophètesse des Nobles, Jaguara, que l'Apocalypse approche et que le soir même, il se pourrait que le Rakuen soit ouvert par les loups, mais alors, que le vieux noble tente de quitter Freez City pour partir à la recherche de Cheza en personne, il est assassiné par les soldats de Lady Jaguara. L'inspecteur Hubb Lebowsky, l'ex-mari de Cher, est inquiet parce que cela fait des semaines qu'il n'a pas entendu parler de son ex-femme, et part à sa recherche, suivant les indications des médecins qui travaillaient avec elle. Cher, quant à elle, est séquestrée par Darcia, qui s'en va capturer Cheza et verser le sang des loups afin de préparer la jeune fille a ouvrir les portes du Rakuen. Blessés, la meute se réfugie en ville, et rencontre finalement Blue, la demi-louve et chienne de Quent. On apprend qu'après sa rencontre avec Cheza et sa blessure dû à des soldats qui l'auraient prise pour un loup, elle a pris conscience de sa différence, et à décider de les rejoindre. Ensemble, ils décident de partir au château des Darcia. Au même moment, Quent rencontre Hubb et tous les deux font route ensemble, jusqu'à ce que le policier retrouve Cher, errant dans les rues d'une ville, après avoir été endormie et abandonnée par Darcia Trois. Tous les trois décident également de rejoindre le Château des Darcia. Avis Perso : Magnifique manga , mais tres triste , j'ai pleurer aussi dessus ! Ergo Proxy Dans un futur post-apocalyptique, une créature difforme s’éveille d’un long sommeil et s’échappe du laboratoire secret de Romdo, une cité-dôme sombre qui abrite humains et AutoReivs (des robots) dans une harmonie apparemment parfaite. Un « paradis » isolé où les résidents sont invités à consommer et à jeter sans modération, et où le crime n’existe pas, grâce au contrôle presque absolu des autorités. Étant la petite-fille du régent de Romdo, Re-l Mayer n’en semble pas moins hostile à ce système. En tant qu’inspectrice des Renseignements, elle est chargée d’enquêter sur un mystérieux meurtre, perpétré par un AutoReiv infecté par le virus cogito. Elle est également l’agent de probation de Vincent Law, un jeune immigrant engagé au traitement des AutoReivs infectés. Entraînée dans une spirale d’évènements hors du commun, elle va tout faire pour tenter de découvrir la vérité… Avis perso: Sublime! juste sublime , les graphismes de ce manga son incroyable (attention manga très complexe a comprendre) Blood+ Pendant la guerre du Viêtnam, une sanguinaire guerrière massacre tout sur son passage sans aucune pitié : monstres, soldats américains ou même innocents villageois y passent. De nos jours, Saya Otanashi, jeune lycéenne sans histoire d'Okinawa, s'entraîne pour une compétition de saut en hauteur malgré une maladie qui l'oblige à se faire transfuser régulièrement à l'hôpital. Bien qu'elle vive en famille, elle semble avoir perdu la mémoire car elle ne peut se souvenir des évènements de sa vie avant son adoption (soit presque un an). Mais un soir, l'attaque par une monstrueuse créature (un chiroptère) et l'intervention d'un mystérieux allié surgissant de son passé oublié vont faire ressortir la guerrière sommeillant en elle. Avis Perso:j'aime beaucoup ce manga , mélange entre l'art Gothique et le Mythe des vampire Death Note(dois je vraiment le décrire?Oo) Light Yagami ( 夜神 月 ) est un lycéen japonais de 17 ans extrêmement doué, malheureusement victime d'une vie ennuyante et monotone dans ce monde qu'il décrit comme perverti par le pouvoir et l'argent. En l'an 2006, il trouve un carnet de note titré Death Note par terre. Le Death Note est une création des Shinigami (Dieu de la Mort) et a le pouvoir d'annihiler quiconque voit son nom écrit dedans. Light décide de prendre le Death Note et en devient le propriétaire dans le but d'éradiquer toute forme de mal de ce monde. Mais après la mort inexpliquée de plusieurs criminels, il devient lui-même un criminel poursuivi par la police japonaise et par un mystérieux détective nommé L. Celui-ci découvre le secret de Light et s'en suit alors un maelström de péripéties dans l'intérêt de la justice. Avis Perso: un des seul manga populaire que j'aime Guyver Une ancienne race extraterrestre a colonisé notre planète il y a des milliards d'années et a créé l'arme ultime : l'Homme. Cette race était composée de clans s'affrontant constamment. Ainsi les humains se battent à leur place et ils leur ont créé une arme : le Bio-Booster Armor Guyver. C'est une armure qui une fois activée fusionne avec le corps et se transforme en armure parfaite. Maintenant cette race est éteinte depuis des millénaires, mais une société, la Chronos Corporation, recherche les modules Guyver restant sur Terre. Pour ce faire, elle utilise des Zoanoïds : des humains modifiés génétiquement aux capacités physiques et spéciales amplifiées. Sho Fukamachi met accidentellement la main sur l'une de ces armures et l'active malgré lui... Avis perso: un manga asser vieu , mais tres bon ! Elfen Lied Lucy, une diclonius (mutante aux pouvoirs très dangereux, créée par les humains), est gardée dans un laboratoire de haute sécurité dans lequel des études sont réalisées sur ces êtres surhumains. Suite à un accident, elle parvient à s'échapper en tuant sauvagement toute personne entravant son chemin. Une fois à l'extérieur du bâtiment, un sniper réussit à la toucher en pleine tête et la fait tomber dans la mer. Le lendemain, Kouta, un jeune garçon qui revient dans sa ville natale, Kamakura, donne un rendez-vous à sa cousine Yuka qu'il n'avait plus vu depuis son enfance. Ils décident alors d'aller à la plage, où ils jouaient quand ils étaient enfants avec la petite sœur de Kouta, Kanae, morte suite à une grave maladie. Là-bas, ils rencontrent une jeune fille mystérieuse qui a apparemment perdu la mémoire. Sans savoir où elle habite, Kouta et Yuka l'emmènent chez eux et lui donnent un prénom, Nyu (le seul mot que celle-ci arrive à prononcer). Mais suite à l'évasion qui s'est produite au laboratoire, l'Unité d'Assaut Spécial (S.A.T.) a reçu le feu vert pour éliminer la fugitive, Lucy qui se révèle en réalité être la mystérieuse Nyu... Avis Perso:j'adore ce manga ! j'adore la musique en latin , et la douceur de Nyu est juste craquante ! 20th century Boy Un groupe d'enfants se retrouve régulièrement dans une « base secrète » ; sous l'impulsion de Kenji Endô, les enfants inventent une histoire de Science Fiction racontant la destruction de l'humanité par une organisation maléfique à laquelle ils s'opposaient pour finir par devenir les sauveurs du monde. Ils consignent cette histoire dans un Cahier de Prédictions. Avis perso: Du délire ! la touche d'humour de ce manga est énormisime Princesse Mononoke(et tout les films d'Hayao Miyazaki) L'histoire se déroule dans le Japon médiéval (ère muromashi). Ashitaka, le prince de la tribu des Emishis, est frappé d'une malédiction après avoir tué Nago, un dieu sanglier devenu démon : son bras est animé d'une force surnaturelle mais est rongé par l'entité démoniaque. La chamane du village le dit condamné à mourir et lui conseille de quitter le village afin d'aller chercher à l'ouest la cause de la colère de la nature et l'espoir de trouver la raison de sa malédiction. Avis Perso: j'aurais trop de chose a dire sur les film d'Hayao Miyazaki ,pour resumer , tout ce qu'il ecrit , c'est de l'or ! Je continue avec quelques film parmis mes préférés Eternal Sunshine of the Spotless Mind Joel et Clementine ne voient plus que les mauvais côtés de leur tumultueuse histoire d'amour, au point que celle-ci fait effacer de sa mémoire toute trace de cette relation. Effondré, Joel contacte l'inventeur du procédé Lacuna, le Dr. Mierzwiak, pour qu'il extirpe également de sa mémoire tout ce qui le rattachait à Clementine. Deux techniciens, Stan et Patrick, s'installent à son domicile et se mettent à l'oeuvre, en présence de la secrétaire, Mary. Les souvenirs commencent à défiler dans la tête de Joel, des plus récents aux plus anciens, et s'envolent un à un, à jamais. Mais en remontant le fil du temps, Joel redécouvre ce qu'il aimait depuis toujours en Clementine - l'inaltérable magie d'un amour dont rien au monde ne devrait le priver. Luttant de toutes ses forces pour préserver ce trésor, il engage alors une bataille de la dernière chance contre Lacuna... Avis Perso:film très beau , voir presque poétique , mais neant moin triste Butterfly Effect Une théorie prétend que si l'on pouvait retourner dans le passé et changer quelques détails de notre vie, tout ce qui en découle serait modifié. On appelle cela "l'effet papillon". Evan Treborn a cette faculté. Fasciné, il va d'abord mettre ce don au service de ceux dont les vies ont été brisées dans leur enfance. Il peut enfin repartir dans le passé et sauver la seule jeune fille qu'il ait jamais aimée. Mais Evan va découvrir que ce pouvoir est aussi puissant qu'incontrôlable. Il va s'apercevoir que s'il change la moindre chose, il change tout. En intervenant sur le passé, il modifie le présent et se voit de plus en plus souvent obligé de réparer les effets indésirables de ses corrections... Avis Perso: l'un de mes films préferé le mélange entre science fiction et amour est juste parfait The Man From Earth Un scientifique à l'aube de la retraite dévoile sa véritable identité : il est un immortel âgé de plus de 14 000 ans. Une révélation qui va remettre en cause toutes les croyances de son assistance... Avis Perso: Mon film préféré ,musique sublime , ambiance a couper le souffle , remise en question , tout y est (attention ce film est complexe et peu boulverser les croyances d'autruie ) Ps: je metrais des images dés que j'ai le temps ^^
  3. j'aime bien voir les commentaires des gens banni "on s'avais pas que s'était mal ! " etant Game master , cela ma toujours fait rire , les gens qui prennent les GM voir admin , pour des truffes ... ils oublient qu'ont a été joueurs avant tout ! (et ouais ont est pas née Game master ! )
  4. Junon

    Acrobat Pvp / Pve / Hybride

    Par respect envers mon ami , je ne ferais qu'une traduction via google traduction , ce qui je pense sera deja pas mal !
  5. Ici je vous propose les builds des deux meilleurs Elementalist a mes yeux ^^ (Saleana , et Elestra ) j'ai suivi le build de saleana pour mon elem Here's the Elemental Lord Guide me and my friend made... Don't have to follow it in toto, but just read along to enlighten yourself a bit... - dont ask me for vids... my lappy can't handle it... and I dont have much knowledge on pvp so dont ask me bout that either... To start off let me explain a bit of the general T4 change to the Elemental Lord Class: Burn Damage formula changed to matk for the % amplification part with additional, unlike T3 wherein its usually 50% of the last hit... (Ex: T3 Flame road Lv 3 17k last hit = 8500 burn damage, T4 FR assuming matk is 4000*.05= 200+236 = 436) huge difference right? Freeze damage amplification from T3 50% retained in T4 unlike the announcement of it being reduced to 30% Freeze damage amplification cap of 100% meaning 2 freeze stacks only will have an effect. unlike previous T3 wherein it is possible for all freeze layers to take effect... Intellect stacking nerf, we ELs depend on this to further amplify our damages, especially in raid parties, since you cannot stack it anymore with other party members using the same suffix but duration is only refreshed... although dual int for weapons stack... Freezing Shield will be changed from freeze to frostbite only Fiery vortex godly burn damage nerf, constant 33929 may seem high still, but in the long run its not, besides we can do waaay more than that now... Glacial Spike is now a default skill... Sad isn't it?... no matter, ELs are still powerful, and still considered as a Damage class (for the fire part anyway), Freeze Stacking This is a concept that entails both the classes Saleana and Elestra... This is our tool to improve damages by adding layers of ice with the freezing skills... each layer adds 50% more damage but with the T4 update we have a cap of 100%, meaning we can only keep 2 layers at a time... any higher than that is considered null... there are a total of 6 skills that can freeze so far with 50 cap (60 cap adds 1 more with freezing field EX (5s))... Glacial Spike (4s), Glacial Wave (6s at lvl 7), Blizzard (10s), Ice Barrier (2.5s), Ice Spear (3s at lvl 1) Saleana only has limited options but enough to achieve the 100% stack... Elestra has all the options, so she can keep the monster frozen with 2 layers for a longer time... General Principles of Freeze Stacking: 1. Freeze from the same skill does not add a layer, only refreshes the duration, hence you hearing the break of ice. 2. As from what I stated earlier, we can only get 100% damage amplification, meaning only 2 layers will take effect, any more than that is considered null. 3. Freeze from the same skill casted by another EL is also considered as not adding a layer but only to refresh the duration. 4. the skills with -ice resist will prolong the duration by a bit. every -10% ice resist induced adds .5 sec more duration if I'm not mistaken. 5. freeze duration is capped at 10secs, so inducing -ice resist to a freeze duration more than 10 sec (eg. Blizzard) will stay as 10 sec for the effect... and the monster is already considered unfrozen even if he is still under the frozen status visually. 6. Freeze also increases the target's SA... so you cannot sometimes interrupt their skills... Saleana She's still the most powerful among her sisters, dealing heavy nuke damage with fire spells, while letting freezing spells boost it further. Still maintaining a DPS position even with heavy nerfs to the class. Credits to saurus for some of the research in the skills (but I try to test it on my own as well) Proposed Skill Build: (has an excess of 3 sp in the EL tree, adjust accordingly) Skill Tree Explanation: Since skills now are usually lame at low levels, they gave heavy boosts in skill damage at levels 6, 11 and 16 (tested by Chaose5 with FU skills, and I noticed this as well) so its better to go pure than hybrid (or better have few but maxed skills rather than many low leveled skills) I made this skill base to support a pure fire build that mostly concentrates on fire spells and only having fire atk as an element pot... I'll try to explain the pros and cons of the skills to help you make a choice with skill leveling... Passives - max since they more useful than before but you may want to decrease some of them to make way for poison missile Void Blast 6 - turns out to be a nice spell to use, dishes good output when you want to do long range casting, does big damage even if its neutral... you may wanna add more points here if you use it often (personally by higher levels I barely use this already but since we need to expend 45 sp in the sorc tree, well leave it as a filler or switch to poison missile if you want but I chose this one since it dishes high damage)... Glacial Spike 17 - now that this spell increases freezing chance every level (21% at max), dishes great damage and has short cooldown, still is one of the best spells to spam... Fireball 12 - still as deadly as ever, one of the top notch dps skills for ELs, so its best to max... Inferno 11 - this skill sucks at low levels, so its very unimpressive, but improves nicely as you level it... still a nice skill for long range hitting but you can move the points to frozen spikes if you're not using this spell much... (so far damage of this one gets really better, but frozen spikes can still topple this skill) Firewall 9 - you may find this spell dishing even better damage than inferno at low levels... still maintains its usefulness... and since dungeons are way mobby, you will find this spell a saving grace... the growth of this spell is not that high so you may opt to leave it at 1 as well if you need sp for other skills... Fire Shield 1 - since the damage reduction of this spell only grows by 3% each level... not worth maxing, since IMO I only need it for added SA... but it may still be of use if you equip the fire shield plate and add more points here, anyway some protection is better than none... Flame Road 7 - really weak at low levels, but once you increase this skill, it gets very deadly... even with a hit restriction this spell still does monstrous damage and also one of the best skills to spam in mobby places... a must max for any EL... Fiery vortex - definitely way lame, still does better actual damage output than T3 though but the core power of this skill is the heavy burn damage nerfed in T4 to a mere 33k... you might want to use blizzard instead for the 10 second freeze, especially in raid and nest parties if the boss is freezable... Flame spark 1 - still a good long range spell to use, you may want to max this instead for a 2x boost (Saurus) but I dont think its that big compared to the other fire skills... 1 is good enough imo... Frost Wind 1 - adds -30% ice resist, best left at 1 since the damage isnt impressive... nice to use to lengthen the duration of freeze status... Icy shards 1 - filler spell, damage not as impressive as frozen spikes... Freezing Field 1 - another filler spell, for long range inducing of - 30% ice resist... same function as frost wind... Frozen Spikes 1 - does very good damage (pretty much the dps spell in the ice tree), even with a hit restriction, it even does better output than inferno (and since its ice, added that it doesnt crit much) so even if its an ice spell, recommended to replace inferno if you find it proper... more so if you plan to wear U and L ranks or any gear with both fire and ice pots... Phoenix Storm 7 - this became even more of a dps spell, and very fast casting... one of the most used spells in battle... a must max... Ignite 7 - since burn damage usually sucks, Ignite got more useful, and since its cd is reduced a lot, you can use this if your enemies aren't dead still... but its better to keep the burn damage for bosses (unless you're sure its dead once you use ignite) to activate hellfire... nice finisher/mob killer if flame road or any other fire spell didnt kill them yet... Glacial Wave 7 - still one of the best used spells to amplify your damages...this spell also hits harder now but that is not its main concern... Hellfire 1 - same function and activation as with T3... activates on burned targets with fire spells only Blizzard 1 - why learn this too?... more of a support skill when partying... this spell has the longest freeze duration too so you can still chain some fire spells afterward while boosting the party's damages... damage is more powerful now but since we concentrate on fire and Saleanas dont really max crit coz of hellfire, not really for damaging... Burning Hand 1 - you'll never really notice this one... but you might if you're mindful of the numbers as its the only huge fire damage there, plus you see it going on cd... its potency depends on how strong the fire spells are, so learning this skill is not a waste of sp... Rolling Lava 1 - does nice damage in long range... the summoning and rolling hits arent as powerful as the last explosive hit (the last one is definitely very noticable, since its way big, 1 digit more than the previous ones)... one of the dps skills of Saleanas... Skill Plate Choices: Depends on your mostly used skill... but preferably you must have one of these plates since they dish the most output among the the other skills: Phoenix Storm - 20% damage Flame Road - 20% damage Rolling Lava - 20% damage Fireball - 20% damage You may also choose from these plates if it suits your play style (or once we get the cash shop heraldry expansion you can add these plates too): Fire Shield - 15% damage reduction plate for added survivability Frozen Spikes - 20% damage if you got this one maxed Ignite - 20% damage since you will tend to use this often Stat enhancement plates will still follow the same T3 standards so no need for explanation... Gear Suffixes: Secondary Weapon - Intellect (same function as always) Main Weapon - Intellect (Update: dual int still stacks but it will still not stack with others using int suffix) Armors minus gloves: Intellect (more base damage and mp), Wind (more crit) Gloves: Iron Wall or Tent (defense) Gameplay: Main role of shortening the battle duration by dishing powerful damage... (so its quite a requirement to have good gear or the best gear you could possibly get) Initial damage amplifying combo of inducing -30% ice resist by frost wind or freezing field to prolong the freeze durations then add 2 layers of ice from Glacial spike and Glacial wave... best for bosses... If boss is unfreezable then skip the freezing parts and get right with damaging or when you know you dont have much time to do that combo... secondary role of stacker, which is why we have freezing skills, to boost the party's damage output and self... know what skill is the best to use for the situation at hand... lack of efficient skill usage is not an excuse for an EL... Elestra She can play various roles depending on build, either as DPS or damage booster... but still she has more ways to keep the enemy frozen than her sister Saleana... Notes: -Ice resist% (from frostbite status) do not stack, they only overwrite each other. stated most of the freezing skill guidelines above and the freeze amp cap. Proposed Skill Builds: Fire Type Build (aka Fire Elestra) - follows the Saleana build, which focuses more on fire to dish damage and ice only as freezing spells or fillers (has an excess of 3 sp in the EL tree, adjust accordingly) Skill Explanation: Glacial Spike 17 - still one of the best skills to spam in the sorceress tree... Void Blast 6 - filler to get the 45 sp requirement... its pretty strong anyway, but you might not use it much in the long run... Passives - max since they more useful than before but you may want to decrease some of them to make way for poison missile... (but I'd rather take a small perma boost than a skill I wont use much) Fireball 12 - even without the ex passive this skill dishes nice output... must max... Inferno 1 - needs too much sp to get a better output so better left as prereq... Firewall 1 - good enough even at lvl 1... not that big of a growth anyway... Flame Road 7 - still the best mob clearing/ dps skill to learn in the fire tree... must max... Frost Wind 1 - adding -30% ice resist... apart from that its nothing special... Flame spark 1 - nice long range skill... not really big in terms of damage though... you can take this out if you want... Icy Shards 6 - to unlock ex passive, and this skill does nice damage anyway, but not maxed as it wont crit much unless you will get max crit and have ice pots as well then you may max this one... Glacial Wave 7 - who wouldnt learn this anyway... a must have for freezing purposes... Frozen Spikes 9 - still one of the best skills to max in the Ice tree even if it doesnt crit much unless you got max crit then this is deadly... freezing Field 1 - prerequisite and used to add - ice resist for prolonging freeze duration... Freezing Shield 1 - will not freeze for long, and success rate isnt high... best not to rely on this to freeze... Chilling mist 1- prereq to learn blizzard... not really that powerful in comparison to the rest of the EL skills... not big of a growth with higher levels... Hellfire - well you are more on fire skills so this one gives more crit edge... Blizzard - one of the best freezing spells available... and dishes big damage if you have ice pots and have high crit... Ice Barrier 1- keeps you protected for a bit, but mostly used to freeze enemies, but timing this skill to freeze is quite hard... the hp of this barrier isnt really high depending on your magic atk values... Ice Injection 1- can freeze anyone within range... so its pretty deadly... and shoots a lot of spikes, so the 40% freezing chance is still a sure hit... this can be deadly if the monster gets full hits from this spell... Note: you can opt to skip both chilling mist and freezing shield, learn fiery and blizzard to unlock the Elestra Skills... I made that build since freezing shield is still considered as a freezing spell so its still useful and skipping chilling mist is also the same as learning fiery... Ice Type Build (aka the Stacker build) - focuses more on Ice, still having a few fire skills for damage dishing... her main role in the party is to boost damage through freezing ( can only do up to 2 at a time only), disabling though slows by inflicting frostbite status, stops enemies through freezing... her main advantage over Saleana as they can do this as well is that she can keep the enemies frozen for a longer duration as she has more freezing spells... Proposed Skill Build: (has an excess of 3 sp in the EL tree, adjust accordingly) Skill Explanation: Passives - still maxed... same as other builds... Glacial Spike 17 - still one of the best skills to spam in the sorceress tree... one of your freezing spells... Poison Missile 6 - flinching and other purposes... Fireball 1, Inferno 1, Firewall 1, Fire Shield 1 - prereqs... Flame Road 7 - still your main mob clearing spell... Shatter 7 - still a powerful spell to learn more so if you got high crit... well level this if you know when to use it... shattering your ice stacked monster is a big no no for an Elestra... Icy shards 12 - with the ex passive... decent enough damage and wont make you that vulnerable... can also stall enemies that are flippable Freezing Field 11 - use in combo with shatter, and nice for its long ice resist duration to power up your stronger ice skills... doesnt really dish that high of damage, but seems to get a slight damage range increase at lvl 6... visually nothing new though... can be reduced to 1 and be placed in other skills if need be... Frozen Spikes 9 - your star DPS skill for the EL ice tree... with enough crit this dishes mega damage... Chilling Mist 6 - still dishes decent damage, but comparing it to the other skills this really is lame damage wise... Glacial Wave 7- one of the freezing spells and pretty much the easiest one to use... Freezing Shield 3 - serves both as a freezing spell and protection... better with shield plate... Blizzard -having the longest freeze duration, serves both as a damage skill and a freezing spell... hellfire - if you dont have max crit, well it helps giving more crit to fire skills... anyway this doesnt consume any sp... Ice Barrier - another freezing spell... will only activate if you consumed the shield's hp or the duration expires... hard to time with the other freezing skills so needs a bit of mastering... Ice Injection - both a damaging skill and a freezing spell (although getting the best damage output from this skill will require a really big boss)... can be the wider version of glacial wave since it can hit targets in a wider distance... Skill Plate Choices: Fire Type - Almost same as Saleana (minus the Rolling Lava plate obviously)... also depends on most used skill but these are more recommended... Phoenix Storm - 20% damage Flame Road - 20% damage Ignite - 20% damage Fireball - 20% damage Ice Type - will use more of Ice skill plates... depends on your preference... added Freezing Shield here since a stacker will usually get close and personal to add freezing layers so added defense is more of survivability... Freezing Shield - 15% damage reduction Icy Shards - 20% damage Frozen Spikes - 20% damage Then these plates may also be taken into consideration: Fire Type: Fire Shield/Freezing Shield - 15% damage reduction (defense) Frozen Spikes - 20% damage (useful if you got ice pots) Ice Type: Ice Injection - 20% damage (since this skill can only dish good damage output with big bosses) Flame Road/Phoenix Storm - 20% damage (If you want more DPS as an Ice type, which is only useful if you got both fire and ice pots) Gear Suffixes: same as Saleana... Gameplay: Changed to adding 2 layers at a time before dishing any damage from T3's trying to stack all 6 in one go... so Stacking is still a must... anyway explained some pointers for freeze stacking... Fire Elestra is the same as Saleana in a lot of ways... so I wont need to explain further, aside from the fact that Elestra has more freezing spells and lesser DPS skills... generally the main role of Elestra is damage booster, so learn to time your freezing skills well... secondary will be damage... Since Elestras need to get up close and personal most of the time to do an efficient stack, you need the added defense of the shield skills to survive more (and of course almost 0 interruption)...
  6. ici je vais metre le build que j'ai moi meme utilise sur mon saint 57 (serveur korean ) Note: Everything I post here is based on my personal experience and research. Should any mistakes exist in my post, comments/critics/suggestions will be received gratefully, only and if only in the absence of rude/harsh words. For easier navigation, you can use CTRL/command + F to find the section listed below: (01). Pro and Cons: Why choose to be a Saint? (02). Skill Build: What to take and what not to take. (03). Armors and Weapons: What to wear? (04). Accessories: You should have put a ring on it! (05). Potentials: What potentials do I have? (06). Suffixes: With what my equipments should end? (07). Heraldries: One plate is not enough! I want 13, yes you heard me! (08). Cash: Ka-ching for CC! (09). Behavior: Act like a boss! (01). Pro and Cons: Why choose to be a Saint? Well well, as we all know, Cleric is one of the classes that have a handful of HP/MP with great defense, it is also has been made obvious that Priest is a healer (support) class. Thus, embracing what we’re meant to do and maximizing its full potential would be a greater contribution for the whole party. Pros: 1. Basically the class that dies the last and the least. 2. Always welcomed in nest parties. 3. Very popular in raid party. 4. Supportive, you don’t have to kill to earn money. 5. IMO, the cheapest to build yet very crucial to party’s survivability. Cons: 1. Low damage, basically unable to farm (if not very very very long). Solution: Have alternate characters to farm: EL/Alchemist is preferable. Mercenary is okay too. 2. Slow movement (+ low damage) = pain in the buttock. Sometimes you would find yourself helplessly being air comboed by other players or monsters without any (additional) evasion skills. 3. Rumor has it, in future nest (GDN) our brother would be more preferred. But I still stand where I am because I believe no matter how good the Inquisitors are, they can never match Saint’s healing skills. (02). Skill Build: What to take and what not to take. Here I will not waste text space to babble about every single skill. I would only add explanation to some notable skills and whether it’s good or not for a Saint-build Priest. Note: This is my personal skill build, you can adjust however suits your play style. For me, this is enough. My level 40 cap Saint-build skill distribution: Cleric-section: Block: For me level 4 (5 blocks) is enough. Depending on your ability to dodge, you can choose to take this skill with higher/lower level. Charge Bolt: I maxed Charge Bolt because it is a considerably good damaging skill while it also hits 4-8 times when you’re in front of the target, works best at giant monsters. You can choose not to level this up and rest this at level 1 only. Heal: Obviously maxed for obviously obvious reason. Mental Mastery + Mind Conquer: For Max MP and MP regeneration. I leave it at level 2 only because my calculation for cap 60 will be 0 SP left because I maxed all relics and all buffs. Physical Mastery: Yes this skill adds 3% Max HP and it goes up 1% every skill level. I chose not to get this because I think my HP is enough, and my SP is scarce. However, if you want to get this skill then go ahead. You might want to sacrifice Charge Bolt 1-2 levels. Edit: Reduced Holy Bolt to level 0 because I don't really use it and it's no longer a requirement to Grand Cross. Priest-section: Lightning Relic + Healing Relic: Obviously maxed for obviously obvious reason. Protection Shell + Striking + Blessing of Light: Maxed for maximum support. Cure Relic + Bind Relic: Intending to max for more spammable relics. Chain Lightning: Fast cooldown, multi hit, hurtful. Avenging Wave: For PvP players. Edit: I don't have Miracle Relic and Holy Burst and Bind Relic because the requirement is 40-45 SP spent on Cleric skills, and I am a bit budgeted so I will take the skills that I wanna take even that means I cannot have ultimate yet. See my level 50 skill build for a fixed distribution. As for level 50 cap: Maxed the buffs and relics. The offensives stop here though. From 50 onward will be maxing relics and buffs and heals only. If you are following this build you will see I have 2 SPs left at cap 50. Why not use it? Because I want to max all buffs, all relics and all Saint skill. Check the level 60 simulator and I will have exactly 0 SP left. (Stingy) The skill build I displayed above is my full support Saint-build. However, if you are interested in becoming a hybrid Saint, then you can follow my level 50 build but you can choose to give more SP to Detonate/Holy Burst. Holy Burst is by far Priest’s most damage-growth-per-level skill while Chain Lightning is one of the most hurtful skill we can use. With this build I am able to solo Manticore Nest (Hell Mode). My plan for level 60 build: (03). Armors and Weapons: What to wear? This section will cover general equipment (gear) info. If you are wondering what you should wear, then I have a few alternatives for you. Rare grade equipment: This is the least that I could recommend. Don’t wear magic grade because it can’t be suffixed. At the very least, for very low budget players, craft it to +8 for armors, +10 for weapons. Yes it is a bit hard to craft a +10 item, but if you have +8, use it. When you get a new weapon, try to craft it to +9. Rinse and repeat. Or you could use code. It’s not that expensive anymore for rare grade equipments. Epic grade equipment, non set: This is for those middle budgeted players. Jacob’s set's base stats are the same as Ancient Totem’s stats. Craft it minimum +8 and weapon +10 (if possible). +8 is the least requirement for all type of equips. This is the most practical preference available. Epic grade equipment, set: I meant the Victor's set, but since no Saint-build is really laddering so there’s really no point talking about this set, though this set gives good effects on 4 set pieces (+3,123 HP) and 5 pieces (all element resist. +5.25%). Epic grade equipment, nest set: Simple, for max MATK bonus, use 5 Ancient Totem set and 2 Immortal set! Unique grade equipment: Sea Dragon set, it is more or less on par with level 50 epic grade equipment. Unique grade equipment: Hero set. It is for those Saints that are crazy about laddering. Must at least reached around 1,900 or more rank to complete the whole set. The 5 pieces armor give you better boost in HP/MP plus 10% all elemental resist. Legend grade equipment: Sea Dragon set (from Sea Dragon Nest Hardcore Mode). It gives very very very huge base stat improvement if enhanced past +10, currently the best for Saints. However once suffix II is out then probably level 50 epic grade equipment could replace its benefit. (04). Accessories: You should have put a ring on it! Accessories. This is divided into 2 preferences. Would you like it to be MATK-oriented or HP-oriented. For those who haven’t knew yet, Priest’s Healing Relic is based on how big your MATK is, not your light attack or HP. The bigger you MATK, the more imba your Healing Relic is. For those who pursue MATK (like me), I recommend using: Wise necklace and earrings, 2 stats (INT/VIT). Magician’s rings. For those who pursue HP (for survivability), I recommend using: Healthy necklace and earrings, 2 stats (INT/VIT). Magician’s rings. There is also a 3rd option accessories if you want to pour more budget on this matter, it’s the skills accessories. It gives you additional 1 level skill but not stackable. I only recommend skills ring because it gives more MATK. However this is the list of useful skills accessories for Saint-build: Skills Rose Red Earrings: +1 Healing Relic. Skills Rose Red Earrings: +1 Heal. Skills Rose Red Necklace: +1 Holy Shield Skills Rose Red Ring: +1 Striking. Skills Rose Red Ring: +1 Charge Bolt. IF you are too poor to afford epic grade accessories, then a rare one is also available. The only one I recommend is Magician's Royal Guard Captain's Ring. It is slightly better than Magician's Sylvie Ana Ring but its stat potential is critical, not INT. (05). Potentials: What potentials do I have? This is easy. For a Saint-build Priest, the priority should be MATK/INT then Max HP/VIT. For our current cap, it is also recommended to have some critical resist too. For armors, you should aim for INT/Max HP (rare grade), or INT/VIT/Max HP (epic grade). For weapons, you should aim for MATK/INT (rare and epic grade). For rings, you should aim for MATK/INT (rare and epic grade). For necklace and earrings, you should aim for INT/Max HP (rare grade), or INT/VIT/Max HP (epic grade). If you’re pumping critical resist or wanna have a bit of crit, you can look for AGI too. However, if you ever come across critical potential on your weapons or rings, don’t revert it! Sell it and buy a new one, critical potential is very rare and expensive. Luckily, we don’t need that. B-) Info: Rare grade rings cannot have critical potential, only rare grade weapons can. For epic grade, both rings and weapons can have critical potential. (06). Suffixes: With what my equipments should end? Suffix is pretty much individual preference. For armors, people would usually use all Intellect (for more MATK). Exception is gloves cannot be Intellect. I myself use all Intellect with Will for gloves (highest INT). Weapons on the other hand, are pretty much universal. Double Intellect for debuffing target with elemental weakness, or Intellect for wand and Magic Power for Shield (because Magic Powered shield gives huge base stat compared to Intellect). I prefer raw damage, boosting my MATK as much as possible, so I chose double Magic Power. (07). Heraldries: One plate is not enough! I want 13, yes you heard me! Heraldries selection is quite wide, depending on your play style. However, this is the most basic and most agreeable ones: Heraldry Enhancement (choose 8, based on popularity): Magician’s Wise Life Vitality’s Health Shining Tent of Energy Mana Heraldry Skill (choose 4, based on popularity): Miracle Relic (cool down) Healing Relic (cool down) Heal (heal rate) Heal (cool down) Lightning Relic (cool down) Holy Shield (buff duration) Cure Relic (cool down) Heraldry Special Skill (choose 1, based on popularity): Manticore Heraldry Gravity Ball Toadstool's Heraldry Poison Mushroom Attack Fujinorth's Heraldry Laser Black Hole Manticore Heraldry Whirlwind Apocalypse Heraldry Summon Tentacle Cerberus Heraldry Fire Ball (08). Cash: Ka-ching for CC! CC should pay me for this. LOL. Kidding. While cash items doesn’t give you much boost, but it does give satisfactory amount of MATK (IMO). What should you buy? Here is the list: Cash costume: INT or VIT, your preference. Full set gives you 2% HP and MATK. Best combination is one piece + headgear, tradable once. (If you're looking for more stat boost, you can choose to wear the special edition costumes which gives a bit more stat and % for HP/MP.) Lucky Star Earrings: +300 HP, via Altea’s Gacha Box, tradable once. Mysterious Cat Eye Ring or Brilliant Star Fragment Ring: +18 INT each, via Altea’s Gacha Box, tradable once, the Brilliant Star Fragment Ring also gives 2% all elements attack. White/Yellow/Blue Fox Tail: +2% MATK, via Altea’s Gacha Box, tradable once. Brown/White Archangel Wings, Magnificent Wings: +2 INT, via Altea’s Gacha Box, untradeable. Left Cheek Bandage Decal: +10 MATK, via Altea’s Gacha Box, untradeable. Pet: At level 20, all stat +20, +20 HP/MP, +20 MATK, untradeable. Pet accessories: +250 HP, +10 MATK, full set gives additional +20 MATK, untradeable. (09). Behavior: Act like a boss! Okay now that I have covered the part where you can buy things, here comes the part where you can’t buy your way to success! How do you behave in party? What to expect? Here’s a simple guide to be a Saint-build Priest. The thing you can spam is Lightning Relic. Spam it. It is useful as it can become some sort of a wall, protecting yourself or your party mate. It can block enemy attacks such as Apocalypse Nest (Hell Mode)’s fire ogre’s fire ball, or in Sea Dragon Nest’s Serpentra’s ice age. When you are facing a monster that has big body size (ogres, giant wisp, rock golem), you can seal them while their back facing the wall. Spam your relics forming a wall while your party mates attack them. Bind Relic is used when there are a lot of monsters running around that might be interrupting party member’s skill animation such as Apocalypse Nest’ Levant’s Pride’s underlings, or Sea Dragon Nest stage 1. Cure Relic is crucial when monsters have the skill to detonate party members who got the debuffs, namely Lava Golem’s ignition, or in PvP, Alchemist’s Poison Break, EL’s Ignite and Shatter or Priest’s Detonate. Debuff like electrocution can also very disturbing because it interrupts you once every 5 seconds (except Paladin’s Lightning Zap). Place the relic near the afflicted party member. Healing Relic should also be spammed if you see party members are in danger. I usually cast it when electric ogre is about to use the thunder lock skill. The key is to always monitor your party member’s HP, especially the female classes. Buffs should be on all the time. I spam buff every 30 seconds, and I would run around buffing while dropping relics. Sometimes, the little differences that it made could mean life and death. After you do all of that, you can spam your damaging skills. But remember to always keep track of your party member’s HP. Don’t get too carried away in attacking as that is not your main role. Under Beyond Time’s effect, I tend to get carried away to spam Lightning Relic as much as possible, but it should be Healing Relic first, then Heal, then Lightning Relic, depending on the situation. By the time the 12 seconds Beyond Time effect wears off, your Healing Relic would be ready to be used again. While on damaging mode: You can spam Chain lightning + Detonate or Chain Lightning + Lightning Bolt. Level 50 already? Spam your relics even more! The second relic you have to spam is Cure Relic as it is now have low cooldown (25s), a premium plate could yield to unlimited Cure Relic on field. Use Holy Shield when dungeons are mobby, or the enemy is about to cast multiple attacks (e.g.: Poison Missile). I guess that’s it for now. I will keep updating once I find new material. Any suggestions/comments/critics are happily received.
  7. Junon

    Acrobat Pvp / Pve / Hybride

    je me permet de poster le build que je conseil pour un AC pvp (ce build a été fait par un ami a moi nommer Tenshi ) Greetings! This is Tenshi. Some of you may know me through my YouTube channel (PinguXDPudding) and my TwitchTV channel (Tenshi_EX) . I play in the North American servers but I first posted this guide in the SEA forums. Nonetheless, welcome to my PvP/PvE Acrobat, Tempest and Windwalker Guide! I will try my best to be direct to the point on my explanations within this guide. Please note that whatever I state here are my thoughts and opinions. They could be wrong, misleading or whatnot so please take it with a grain of salt. This guide also follows the softban/blacklist of skills in PvP and Equalized/Compensate mode ON. This is a work in progress so expect a lot of changes! Your critiques, comments and suggestions are welcome and will help shape this guide! Table of Contents I. Introduction to Acrobats A. Becoming an Acrobat • Phase 1 • Phase 2 B. Tempest and Windwalker • Tempest • Windwalker C. Becoming a Tempest or Windwalker • Phase 3 • Phase 4 D. Roles • PvP • PvE E. Skills II. PvP (Player versus Player) A. PvP Skill Builds • 1v1/Ladder • Group • Hybrid B. PvP Skill Damage and Effect Comparisons 1. Archer Skills 2. Acrobat Skills C. PvP Equipment • Arena (Equalized/Comp mode ON) 1. PvP Skill Crests/Heraldry 2. PvP Skill/Technique Accessories • Ladder (Unequalized/Comp mode OFF) 1. Ladder Amors, Weapons and Accessories 2. Ladder Enhancement Crests/Heraldry D. Skill Combos III. PvE (Player versus Environment) A. PvE Skill Builds B. Hybrid PvP/PvE Skill Builds • PvP-inclined • Balanced • PvE-inclined C. PvE Equipment • PvE Armors, Weapons and Accessories • PvE Crests/Heraldry Contents I. Introduction to Acrobats Quote While still excellent long-range attackers, Acrobats give up some of their most damaging bow skills in favor of acquiring a devastating arsenal of lightning-fast kicks and strikes. While still poorly armored, Acrobats are one of the most agile classes, boasting plenty of escape moves that allow them to get in close, do damage and get out before the foe even knows what hit them. Stats An Acrobat's primary stat is Agility (AGI) and secondary stat is Strength (STR), both of which increase your Physical Damage/Attk Power by 0.5 and 0.25, respectively. Other important stats are VIT which increases your HP, physical defense and stun resist, critical which is affected by your AGI and finally, a special stat called Final Damage. This website talks about what Final Damage is and its effects. It is important to stack AGI and Final Damage to boost your overall damage and critical. This table shows what each stat gives per point: A. Becoming an Acrobat • Phase 1 1st Step At level 15, talk to Archer Trainer Adeline in Carderock Pass/Calderock Village to start the quest. You will be asked a couple of questions. 2nd Step Talk to Archer Trainer Adeline to enter the Chamber of Dawn and pass the test. In this instance, your goal is to kill as much Brown Poochums as possible to prevent them from escaping. If 30 Brown Poochums or more escape, your test will fail. Killing White Poochums will deduct points from your total score. Use of skills (Twin Shot, Multi Shot, etc) are allowed. Tips: • Use a crossbow. It fires 3 arrows increasing your chances of hitting the Brown Poochums. • Use Twin Shot to kill hard-to-reach Brown Poochums since it extends your range by 3 meters. • Do not kill the White Poochums. 3rd Step After exiting the Chamber of Dawn, talk to Archer Trainer Adeline again. You are now in the 2nd phase of the job change quest. • Phase 2 4th Step Archer Trainer Adeline will ask you to bring her an Energy Stone to create your new weapon (Fate Shortbow). Retrieve the Energy Stone from Umnod in the Temple of the Sleepers dungeon (Autumn Shore map, left-most red portal). This quest requires you to go alone (can't be in a party). 5th Step After defeating Umnod and retrieving the Energy Stone, return to Carderock Pass/Calderock Village and talk to Archer Trainer Adeline to deliver the Energy Stone. Select the Fate Shortbow in the rewards section. Congratulations! You are now an Acrobat! Train your butt to level 45 for the next class change quest! B. Tempest and Windwalker At level 45, Acrobats can branch out, through a quest, to one of the two subclasses - Tempest and Windwalker. Completing the main quest is not required. At our current level cap (50), there are no real huge differences between Tempest and Windwalker playstyles. The following comparions are based on my experiences. • Tempest The +/EX version of Kick Shot gives Tempests an extended invincibility frame (iframe) to safely phase out of danger and lift their target(s) (left click). They can dish out high combos and huge damages on large targets or small groups of mobs while gaining temporary invulnerability (Hurricane Dance) or reduced incoming damage (Nature's Rage/Divine Rage). Their passive Untouchable/Evade skill grants them a chance to avoid incoming attacks. • Windwalker Much more mobile than their counterpart due to Show Time (reduces passive-skill-cooldowns significantly), Windwalkers can dish out wide area-of-effect (AoE), high-burst damage with Rising Storm and Falling Star/Spiral Edge than Tempests. Spiral Kick gets a longer iframe and the ability to lift your opponent (right click) or activate Spirit Shot (left click) with the +/EX version. Windwalkers can clear larger groups of mobs faster and easier than Tempests. C. Becoming a Tempest or Windwalker • Phase 3 The links will show you a map and their location. 6th Step After getting to level 45, head to Lotus Marsh and talk to Archer Trainer Ajari to start the quest. 7th Step Head to Ironwood Village/Prairie Town and talk to Archer Trainer Diana. 8th Step Head to Carderock Pass/Calderock Village and talk to Archer TrainerAdeline. 9th Step Head to Saint's Haven/Saint Haven and talk to Archer Trainer Ishilien. 10th Step Return to Lotus Marsh and talk to Archer Trainer Ajari. 11th Step Collect a mutated lustre at the Dragon Cultist Base/Dragon Follower Base dungeon (Liverwort Marina/Riverwort Wharf map). 12th Step Deliver the mutated lustre to Archer Trainer Ajari in Lotus Marsh. Continue talking to her until you get a quest that requires you to go to Liverwort Marina/Riverwort Wharf. • Phase 4 13th Step Go for a stroll along Liverwort Marina/Riverwort Wharf and be on the lookout for a "???". 14th Step Talk to Yuven in Liverwort Marina/Riverwort Wharf to be teleported in a Dimensional Rift. 15th Step Here, you will fight a shadow Acrobat. You can now try both classes to help you decide which path to go - Tempest or Windwalker. To switch between the two, just talk to Yuven and select the other class. 16th Step Once satisfied, exit the Dimensional Rift through Yuven and head to Lotus Marsh then talk to Archer Trainer Ajari. Congratulations! You are now a Tempest/Windwalker! Time to kick some butts! D. Roles • PvP Acrobats are infamous for their long and deadly combos. They have a high-reward/low-risk nature due to their high-damaging, close to mid-range skills, numerous invincibility frames (iframes) and escapes. This makes them very suitable for 1v1 PvP. In group PvP, they are the assassins that go for high-priority targets (Tinkerers/Academics, Elementalists, Sharpshooters/Bowmasters, Priests) due to their high-agility/high-mobility and low-defense/low-HP natures. Their burst damage, mobility and iframes compensate for their low defense and HP. Never go directly in the battlefield as an Acrobat. Find your way behind and target only lone players or small groups. Pros • High-reward/low-risk nature • High burst damage skills • Very agile and mobile • Excellent in 1v1 PvP • Numerous invincibility frames (iframes), counters and escapes Cons • Limited wide area-of-effect (AoE) skills, mostly single-to-few-target skills • Low survivability - low defense and HP • Does not shine in group PvP POV The main reason why I main an Acrobat for PvP is because of their easy-to-chain skills allowing fluid combos, their ability to switch from close to mid range depending on the situation, decent amount of burst-damage skills, invincibility frames to phase through danger and their numerous evasion/escape skills. Being able to glide/float and combo in the air is also nice :3 • PvE Crippled by their lack of wide AoE skills, high defense and HP, unskilled Acrobats will suffer in PvE especially in 8-man raids and hell mode nests. Due to this, some groups will pick another class with better crowd control, support, buffs and damage over an Acrobat. Acrobats excel in boss fights, not so in huge, powerful mobs. Having a great timing and a good grasp/knowledge on what each skill does (which skills have iframes, etc) are the key for a good Acrobat. Their abilities to increase the party's critical chance (Fury of the Owl), reduce skill cooldown times, speed up action speed (Spirit Boost) compensate for their lack of crowd control and wide AoE skills. Pros • Excels in boss fights • Has helpful buffs that increase the party's critical chance (Fury of the Owl), reduce skill cooldown times, speed up movement and action speed (Spirit Boost) Cons • Limited wide area-of-effect (AoE) skills, mostly single-to-few-target skills • Low survivability - low defense and HP POV To be honest, I don't find enjoyment in using Acrobats for PvE. They require too much work and funding to be on par with other DPS classes. E. Skill Here's a spreadsheet describing the Archer and Acrobat skills. It also contains key information on when to use it, if it has i-frames, etc. >>> https://docs.google....Vnc&usp=sharing >> Https://docs.google....Vnc&usp=sharing